![]() ![]() To add insult to injury, you can't calibrate the distance of the dreadnought charge, so you often end up overshooting your target or knocking him back too far to follow up with a melee attack. ![]() The reason why this is the superior build is because the tier 2 psycannon and missile launcher ranges match, the biggest problem the dreadnought faces is that *IT CAN'T MOVE AND ATTACK*, meaning unlike normal grey knights, it can't use its melee attack to get close to the enemy all in one action, it has to move THEN attack in melee, meaning one action is wasted and the dreadnought doesn't have ways to recoup actions (stratagems, honour the chapter and executions don't work). Heavy psycannon and missile launcher, the dreadnought becomes a fire support platform, the dreadnought is just poorly thought out when it comes to melee. ![]()
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